Then we bring all the maps and models into Maya and use Arnold for the skin. In this article, Im gonna go over 10 tips and tricks for getting the most out of SP along with Arnold for Maya in production environment. Arnold supports various third party applications such as Substance Painter. In Character Face Texturing in Substance Painter, we are painting the. I did a few more tests and found a couple of approaches that provide an acceptable match to SP viewport.įirst, I use Arnold 5 UDIM (AiStandard) export preset in Substance Painter to output textures as I am able to get better-matched results with them instead of using Vray UDIM preset for the texture export. Arnold is a physically based renderer, but it also lets you break the rules.
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